Eva Wolfangel

Curator SILBERSALZ Conference I Science Journalist, Speaker

Programm

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Case Study: Kusunda - The Art of Using Interactive VR to Engage the Audience

Gayatri Parameswaran, Co-Founder, NowHere Media, Germany I Dr. Mandana Seyfeddinipur, Director, Endangered Languages Documentation Programme & Endangered Languages Archive, Berlin-Brandenburg Academy of Sciences and Humanities, Germany

This one-of-a-kind interactive VR film immerses the audience in the life and culture of the Kusunda people in a way you have never seen before [...]

 

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Case Study: Marshmallow Laserfeast

Barney Steel, Founder and Director, Marshmallow Laserfeast, UK

Marshmallow Laserfeast is the master of exploring perspectives that are inaccessible to the human senses. In different interactive and real-time VR experiences the pioneers of immersive storytelling show us what is possible when we creatively take advantage of the possibilities offered by new technologies.

 

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Recap and Closing Remarks for Conference Day 1

Eva Wolfangel,  Journalist, Curator SILBERSALZ Conference, Germany

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Case Study: 7 Grams - The Art of Using Augmented Reality for Science Communication

Karim Ben Khelifa, photo journalist and VR Innovator, Germany 

Many journalists have experimented with augmented reality, but few have unlocked the mystery of how to use the new technology to tell stories so excitingly that users can't wait to experience them. Karim Ben Khelifa is one of the pioneers and he has succeeded in telling the story of a smartphone and all the social and economical problems associated with the materials it contains.

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What is the Art of Science Communication?

Francesca Panetta, Immersive artist and journalist, UK I Dr. Mandana Seyfeddinipur, Director of the Endangered Languages Documentation Programme & Endangered Languages Archive, Berlin-Brandenburg Academy of Sciences and Humanities, Germany I Prof. Dr. Antje Boetius, Director of the Alfred-Wegener-Institut, Helmholtz Center of Marine and Polar Research, Germany 

More interactive stuff, more immersive experiences, more classical formats, a mixture? Bridging the gap between science and science journalism or rather keep everyone’s own perspective? Why is it so hard to reach the people?